Monday, 2 May 2011
Warmachine
Saturday, 20 November 2010
10mm Ardennes, First Game
Meanwhile the American Paras lie low in the new urban Terrain Tiles (Build another 20 of these and we could do
The first few turns are pretty uneventful until the Ami’s land a stonk on the German Trucks putting them a third way towards their breakpoint!
The second part of the German Force comprising the remaining trucked infantry and some Hetzers thunders through a forest. A lurking Para Recce jeep gets the sharp end of some German Bayonets and is removed
Meanwhile on the right flank long range fire is exchanged resulting in the picking off of dug in
The Marder III’s make it to the edge of the town only to fail their command roll, the Ami’s pour out of the buildings taking advantage of the Hetzers narrow line of Sight and engage them up close.
With further failed command rolls and blunders the situation goes from bad to worse for the Germans losing all three Hetzers. They have now reached their break point and need to start testing.
Although the Germans hang on for another couple of turns At -4! They eventually break giving the Americans a victory.
Thoughts on the Game.
I thought this would be an east victory for the Germans as the Americans had no armour, however winkling elite troops out of dense urban terrain whilst being smacked with Artillery and Mortars proved to be very difficult. Added to that whenever there was a critical roll the Germans had to make they would inevitably fail it which didn’t help!
All in all a fun game, with some further terrain that will break up LOS the Germans will be back for more.
Ardennes German Battlegroup II
Monday, 8 November 2010
10mm Ardennes Scenery
Tuesday, 26 October 2010
Normandy Panzer Battalion 10mm
Ardennes German Battlegroup
Sunday, 6 June 2010
Wednesday, 26 May 2010
10mm Late War Germans
Tuesday, 20 April 2010
A Very British Civil War

The Assembled Fasict force consisting of (from left to right) a unit of German Paras, BUF HQ Squad, BUF Squad, 2 Units of Militia and an HMG. At the far right can be seen the sinister Sons of Crowley.

The Melee of Doom
A full battle report can be found here:-
http://wdlovesme.19.forumer.com/viewtopic.php?p=271185&highlight=#271185
More Rules of Engagement
These are intended to be used as a low quality german platoon using the optional rules from the great Escape Website, about half done at the moment
http://www.greatescapegames.co.uk/documents/Web%20Downloads/German%20Low%20Grade%20Platoon.pdf
The snow was made with a 50/50 mix of Bicarbonate of Soda and PVA, after reading this guide.
http://missing-lynx.com/articles/other/create_snow_cheehongahn.html
Wednesday, 24 February 2010
Update
The two projects I'm working on at the moment is a late war Heer Platoon for Rules of Engagement, all in snowy goodness to match the Fallschirmjäger and the huge amount of late war German 10mm I bought.
Pics to follow shortly...
Sunday, 8 November 2009
More 10mm Wehrmacht
Tuesday, 3 November 2009
Late War Germans
Friday, 30 October 2009
10mm Arab Buildings - Updated
Thursday, 29 October 2009
Google Sketchup

This took me about 30 minutes most of that figuring out how to make a dome, there is also an extensive help library.
http://sketchup.google.com/
Monday, 26 October 2009
10mm Arab Buildings

Sunday, 18 October 2009
Somalia 1993 - Food Aid
The Table
Somalia 1993
A detachment of UN forces from the 19th Pakistani Lancers are guarding a compound holding trucks from the UN’s food relief agency.
Somali Militia Briefing
Assault the UN compound and capture as many food lorries as possible, once captured they are to be removed via either short table edge.
UN Briefing
Defend the food relief point against local insurgents, in the event of attack, QRF units from the US Ranger task force can be called upon for assistance.
Points
UN/US Forces 1600pts – shared (roughly 800pts each)
Somalia’s – 1600pts
US/UN Deployment
UN forces will deployed in a central compound area.
US forces are off table reserves, which deploy via mobile deployment from a
short table edge, the turn after the attack begins.
Somalia forces Deployment
Non vehicle forces may deploy within 30cm from the UN location so long as they are out of LOS.
Vehicle forces deploy via mobile deployment from any table edge.
Special Rules
Shooting to stop – units can attempt to shoot at any of the UN food trucks in an attempt to stop them, but will need a 6 to hit regardless of other factors and it takes 3 hits to stop them.
1 Stand of infantry is converted into enough drivers for all 6 trucks
Victory Conditions
1 pt for each truck prevented from leaving the table (US/UN)
2 pts for truck that escapes (Somalia’s)
No breakpoint
Game Length
8 Turns (we decided this after the game)


Turn 2 Kicks off with Somali Sniper successfully suppressing the Pakistani CO, severely disadvantaging them. The remaining Somali Units decide that now is the time to attack and following a raft of excellent rolls move up to the buildings surrounding the compound and open fire. Barrage fire from numerous RPG Hunter killer Teams take out the Pakistani Patton’s. Opportunity fire in response accounts for some Somali casualties.
Turn 7, with the remaining trucks now on the road (command bonus!) they make good headway, in a desperate attempt to stop them the US Super Cobra strafes the last truck and immobilises it. (Points wise it is now 3-4 to the Somalis, they have to exit the last two trucks to win).

Thoughts for this game:-
- A possible reduction in the effectiveness of RPG's in the hand of militia stands.
- Buildings should have a clearly defined limit to the number of stands of infantry they can contain.








































